![]() For example, in order to expand to a 12×12 grid you need 3 neighbors, in order to expand to a 15×15 grid you need 10 neighbors, etc. You can also expand how much space you have, but only if you have enough neighbors. ![]() In the game you have a certain plot of land to build roads, factories, restaurants, etc. Is this effective, or os it merely annoying? One Facebook game I’ve been caught up in recently is Social City. However, this has also painted the game as rather shady and dishonest, and I know several people who stay away from a decent game because of the company’s reputation.Īs I mentioned, some OSG’s are adopting the facebook method of game promotion as well, where players are rewarded for incessently asking their friends to the game. Flooding the internet with their “play now” adds, easily mistaken for pornography sites, certainly helped Evony get noticed. Of course Evony’s risque campgain comes to mind. Many OSG’s are employing advertising techniques that seem counter productive. On the plus side, hopefully the game will introduce some of Facebook’s “casual gamers” and leave them craving some deeper gameplay. The Evony code is clearly for sale, and all Playdom had to do was integrate it with their proven Facebook framework, draw a few pictures, and call it a day. Bringing OSG’s to Facebook is a great idea (since there are only a few so far), but if you’re just going to copy another game, why not copy a good one? Of course I understand it’s a business decision. Probably more than disliking the game I’m simply disappointed in Playdom. When idle, Facebook, Ikariam, and Travian combined use less than 1% of my processor. Granted, I get a couple cool animations like smoke billowing from my academy, or a flock of birds that flies by every few minutes, but is that really worth it? This is a browser-based game afterall. So instead of having players interact in meaningful ways that you would expect in an online strategy game, you are hit with a pop up window every five minutes or so detailing this out-of-game experience where you can conjure up resources for you and your allies out of thin air by posting on your Facebook wall.įurther, the price you pay for these interruptions? Verdonia uses 33% of my CPU when idle. ![]() That’s what the Marketplace (trade) and the March Site (troops) should be for. Verdonia embraces what usually passes for social interaction in a Facebook game (the sending of gifts back and forth), which is just rediculous in an OSG. Aside from this, I consider most of the other changes a step in the wrong direction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |